Challenges

Featured Challenge:
#154 — Tic Tac Toe AI with Minimax Algorithm

In this challenge I take the Tic Tac Toe game from coding challenge #149 and add an AI opponent for a human player by implenenting the Minimax algorithm.

dec 11, 2019

Tic Tac Toe AI with Minimax Algorithm

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ray casting

Building off of the previous coding challenge (2D Ray Casting) I attempt to make my own version the original Wolfenstein 3D Raycasting engine and visualize the "field of view" of the moving particle.

Rendering Ray Casting

In this video, I implement a basic ray casting engine with line segment "surfaces" and vector "rays." The result simulates a light source casting shadows in a 2D canvas.

Ray Casting 2D